Mr. Whooper

Grey's sharp-nosed skeletal familiar

Description:

Tiny undead beast, unaligned

Armor Class 10 (no armor)
Hit Points 1 (1d4 – 1)
Speed 20 ft.

STRDEXCONINTWISCHA
2 (-4)11 (+0)9 (-1)2 (-4)10 (+0)4 (-3)

Senses Darkvision, Passive Perception 10

Features

Keen Smell Mr. Whooper has advantage on Wisdom (Perception) checks that rely on smell.

Bio:

About Mr. Whooper

Mr. Whooper (the “W” is silent) is Grey’s familiar. Originally summoned as a raven and rendered undead by dark, ghostly energies as he approached, he proved to be a valuable scout for the party, content to accompany his new best friend and feast repeatedly (on account of not having a stomach per se) on an unfortunate worm doomed to a Promethean sort of hell of eternal ingestion.

Mr. Whooper’s raven form was unceremoniously dispatched in an encounter along Barovia’s treacherous roads, but was later re-summoned while the party was held prisoner in the den of Kiril Stoyanovich’s clan of werewolves, this time taking the form of a skeletal rat.

Mr. Whooper

Curse of Strahd blackdogramble