Mr. Whooper

Grey's sharp-nosed skeletal familiar


Tiny undead beast, unaligned

Armor Class 10 (no armor)
Hit Points 1 (1d4 – 1)
Speed 20 ft.

2 (-4)11 (+0)9 (-1)2 (-4)10 (+0)4 (-3)

Senses Darkvision, Passive Perception 10


Keen Smell Mr. Whooper has advantage on Wisdom (Perception) checks that rely on smell.


About Mr. Whooper

Mr. Whooper (the “W” is silent) is Grey’s familiar. Originally summoned as a raven and rendered undead by dark, ghostly energies as he approached, he proved to be a valuable scout for the party, content to accompany his new best friend and feast repeatedly (on account of not having a stomach per se) on an unfortunate worm doomed to a Promethean sort of hell of eternal ingestion.

Mr. Whooper’s raven form was unceremoniously dispatched in an encounter along Barovia’s treacherous roads, but was later re-summoned while the party was held prisoner in the den of Kiril Stoyanovich’s clan of werewolves, this time taking the form of a skeletal rat.

Mr. Whooper

Curse of Strahd blackdogramble