Curse of Strahd
Brenna Bedlam Beren
Gnomish conduit for wild magic
Small gnome, chaotic good
Armor Class 11 (no armor)
Hit Points 26 (4d6 + 8)
Speed 25 ft.
|10 (+0)||12 (+1)||15 (+2)||16 (+3)||8 (-1)||16 (+3)|
Saving Throws Con +4, Cha +5
Skills Arcana +5, History +5, Insight +1, Persuasion +5
Senses Darkvision, Passive Perception 9
Languages Common, Elvish, Gnomish, Goblin
Brenna’s spellcasting ability is Charisma (spell save DC 13). She can cast the following spells:
At will: fire bolt, mending, message, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, magic missile, thunderwave
2nd level (3 slots): detect thoughts, enhance ability
|4 Sorcery Points||Artificer’s Lore|
|Distant Spell||Flexible Casting|
|Tides of Chaos||Tinker|
|Twinned Spell||Wild Magic Surge|
Brenna was imbued with magic in a tragic accident. She was working with her father on their latest invention: a robot that not only scratches your back, but intrinsically knows when your back itches. During a test of the automaton it exploded, killing Brenna’s father, destroying their notes, imbuing her with the forces of wild magic, and leaving her with no memory of how she’d built the thing in the first place.
Since the accident, Brenna’s had difficulty focusing, which—along with her childlike personality—makes it difficult for her show any kind of discretion in anything she does… including trying to recreate her research and control her newfound magical powers. Both efforts tend to result in fires.
Her search for a rare, unedited version of Volo’s Guide to All Things Magical led her to a tavern in the town of Daggerford, where her apparent contact, Grey, was reported to be in possession of the book.